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The reason for this, according to Raph Koster, is down to a combination of several factors: increasingly sophisticated computers and ♣️ interfaces that enabled asymmetric gameplay, cooperative gameplay and story delivery within a gaming framework, coupled with the fact that the ♣️ majority of early games players had introverted personality types (according to the Myers-Briggs personality type indicator).[4]
As the narrative and conflict ♣️ in single-player gameplay is created by a computer rather than a human opponent, single-player games are able to deliver certain ♣️ gaming experiences that are typically absent—or de-emphasised—in multiplayer games.[15]
Story [ edit ]
Characters [ edit ]