Glen Schofield is an American video game artist, designer, director, and producer. He was formerly the vice president and general 4️⃣ manager at Visceral Games, co-founder of Sledgehammer Games, founder and former CEO of Striking Distance Studios,[1] and the creator and 4️⃣ executive producer of the third-person survival horror video game Dead Space.
Career [ edit ]
Schofield trained in both fine arts and 4️⃣ business, earning a BFA from Pratt Institute and an MBA from Golden Gate University. His career began as an artist 4️⃣ and art director with the New Jersey video game company Absolute Entertainment. He then relocated to Seattle to join the 4️⃣ West Coast's burgeoning video games industry.[2] His professional influences included Asteroids, Moon Patrol, Gunstar Heroes, Disruptor and the Contra series, 4️⃣ followed later by Resident Evil, Gears of War, and the franchise he would eventually contribute to, Modern Warfare.[3]
As a vice 4️⃣ president at Crystal Dynamics, Schofield headed development on two of the studio's franchises: Gex and Legacy of Kain. Moving to 4️⃣ EA Redwood Studios (later Visceral Games) as general manager, he collaborated with Bret Robbins, including the popular Lord of the 4️⃣ Rings video series and 007: From Russia with Love.[2]
Schofield's reputation grew with the 2008 title Dead Space, which the magazine 4️⃣ Edge called "a work of passionate sci-fi horror that became one of most commercially successful new properties of the year."[4] 4️⃣ Schofield has said that the film Event Horizon inspired him to create a game that fused the genres of science 4️⃣ fiction and horror. The game's theme of humans in space losing perspective to their place in the universe is influenced 4️⃣ by the works of Isaac Asimov and Arthur C. Clarke, after whom the game character Isaac Clarke was named.[5][6]